Barney Google: Gambling, Horse Races and High-Toned Women!
IDW Publishing
$39.99

With eyes that jumped out of the page and into the reader's lap and also blessed with an ever-present cigar hanging out the side of his mouth, Barney Google may the perfect image for the age of prohibition. Sure there was F. Scott Fitzgerald but the people he wrote of were more often than not way too pretty as well as rich while every one of them seemed to hang back in either a state of ennui or envy. And more importantly he couldn't draw a funny horse with one-tenth the skill of Billy DeBeck. In order to appreciate Hemingway you had to hang out in France with people who, were once again suffering from ennui or still reeling from the horrible shock of The Great War. And while Hemingway may have drawn better horses than Fitzgerald, they still weren't Spark Plug.

DeBeck deserves to mentioned in the same breath as those greats for he wrote of an America that was close to the front door of millions of people, an America that a lot of people were just discovering for the first time. In the twenties our country was not only dealing with a massive amount of immigrants it was also in the process of moving from a rural-based economy to an urban setting where people lived tightly together and poverty may only be one block over. Millions flocked to this country from overseas and while many did in fact go west, a good number of them stayed behind in New York, Cleveland, Pittsburgh and Chicago. And Barney Google lived in a city.

The city had crap games, ever-present police, wives that couldn't find their no-good husbands, restaurants, con-men, train stations, scams and hot little girls who all seemed to carry a look of innocence and baffle-eyed wonder. There was also a race track near by where there was always action to be had and always trouble to be found. This is where Barney Google lived and thrived.

Last year IDW and Yoe Studios! published a beautifully bound collected hardcover which showcases the first years of Barney Google as a strip proper. The character had first appeared in 1919 but it is more accurate to begin a retrospective of the character and strip by starting in 1922 and continuing through out that entire year. When he was first seen in 1919 inside a conventional straight multiple panel strip, Google was a tall and thin man. As time went on DeBeck modified the character until he reached his much more familiar stature as a short everyman.

For that is who Google really is, a guy just trying to get by. Sure he has a smart retort to a dumb waiter and little patience when dealing with a stupid clerk or a dumb friend, but in the end he was a lot closer to normal than many other comic characters at the time. As absurd as his appearance may be, he was still rooted in a reality that readers could understand.

He was drawn by a master-craftsman who exaggerated his physical traits in a style that only served to drive home the punch-line found at the end of every strip. In that end he had the same problems and concerns as the people reading the strip did. And this is what brought people back day after day. They saw themselves in Barney Google.

IDW has printed each strip in a full page style that reminds us how much modern readers have lost in their lives when newspapers began shrinking their comic pages about fifty years ago. The early days of cartooning (as many called it at the time) allowed for the publishing of a good-sized strip that fully captured the reader’s attention. Every strip in this volume is clear and every detail to be found in DeBeck’s wonderful art is highlighted by printing it as the artist intended it to be seen.

In his early years DeBeck kept Barney in a four-panel, punch-line-at-the end format and the style serves the character well. It helps that by the time Google appeared DeBeck was an experienced newspaper and cartoon artist. From the very start each strip sets up a nice joke at the end. Whether it is a reaction, a verbal retort or a piece of vaudevillian slapstick, DeBeck always closes with a winner.

His line is direct and never manages to overwhelm his panels with too much "artistry" while still retaining a style that, as Craig Yoe notes in his highly enjoyable introduction "ranks with such greats as Frank Frazetta, Michelangelo Buonarroti, Heinrich Kley, Charles Dana Gibson, Reed Crandall, Edgar Degas, Lou Fine, David Ingres and Milo Manara."

For me, I see a bit more of Gibson than anyone else. Especially when a flapper shows up or in some of the fashions that the older, more matronly women are seen wearing. Still, Yoe is right on the money when he puts DeBeck in the same league as those more familiar names. There is a minimalism to his backgrounds that creates the impression of a much bigger city that fills the panel while never detracting form the people in the front. When he needed to DeBeck could also create a complete environment to flesh out his storyline. In late October 1922 and into November of that same year he takes Barney and Spark Plug out to sea. The scenes on the boat are crowded but so balanced your eye never feels like it is being overwhelmed.

The book has been edited and designed by Yoe and produced by Clizia Gussoni. The love that they have for Google's history shines through ever page. Yoe doesn't miss a note when looking for as much as can be found in the evolution of both Google and DeBeck's career ands life. Especially enlightening is his recounting of how songwriter Billy Rose went about creating on of the biggest song hits of 1923, Barney Google with the Goo-Goo-Googley eyes. Rose's approach to his song-writing work was as deliberate as Neil Sedaka, Carol King or Don Kirshner and a hundred others were when they went after the top-forty teen market forty-odd years later.

Yoe and Gussoni make sure that the work of DeBeck is placed in a proper historical context which only adds to the enjoyment found in IDW’s book. Artist Richard Thomson’s introduction incorporates his own take on Google and Spark Plug while managing to cram an entire art lesson into four panels, just like DeBeck crammed an entire life into four panels.

The book also contains the first Barney Google strip from June 17, 1919 and it serves an interesting comparison to the character we see three years later.  This is just one of the many features found in the introduction. There is also a good number of collectibles that remind us how important cross-marketing has been in comic history. Just like today where the Simpsons and Family guy move into a massive range of products such as figures and toys and DVDs, early cartoonists were also trying to do the same.
If you can get your character picked up by the Syndicate and into a strip the next step is toys and as the century moved forward, cartoons on the big screen. Yoe provides an overview of Google’s career on the Broadway stage and in cartoons and also finds a connection between DeBeck and Walt Disney. Hakes American and Collectibles have contributed a detailed image of a rare windup tin toy that dates to 1923-1924 and comes from Germany. The editor makes sure that the work is placed in a proper historical context which only adds to the enjoyment found in DeBeck's work.

The introduction is followed by a scrapbook of photographs and images and rare drawings form DeBeck’s life. Again they only serve to enhance the work that he did as we see DeBeck on the town in a tuxedo and at the board with his head turned towards the camera smiling.

From the colorful hardcover to the attention shown to each page in this volume, Barney Google is not only a celebration of one of comics most successful and fun characters, it is also a reference book for anyone who ever wondered what the twenties really looked like, especially if you were a gifted cartoonist.

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Blondie: The Courtship and Wedding, Complete Daily Comics 1930-1933
IDW Publishing

Eighty years in and Blondie is still going strong. Even though she has anchored one of the strongest and most durable strips in comic history, she is often taken for granted by those who read her. My Mom and Dad both love her and have been reading the strip for at least sixty-five years. But neither of them was aware of her storied past.

When I told them about Blondie's history as a street-wise little flapper and Dagwood's history as the disinherited son of a Railroad magnate, they were stunned. Any other image of Blondie than the overly familiar idea that she is the near-perfect suburban American housewife was beyond their ken.

IDW's beautiful reproduction of her earliest adventures in Blondie: The Courtship and Wedding, Complete Daily Comics 1930-1933 will open their eyes. In this wonderful reprinting we are reminded that in her earliest appearances, Blondie was much closer to the tradition of pretty girl strips than the domestic comedy she evolved into.

The tradition of pretty young women in newspaper comic strips had basically started with Polly and her Pals in 1912 and continued through Winnie Winkle in 1920 right into the strip Chic Young drew before he created Blondie, Dumb Dora. Any evidence of a suburban housewife Blondie would evolve into is still years away. Instead, in IDW's reprint of her first three years we see a hot young woman dealing with the world around her.

This is a perfect book for an older fan to discover the true history behind their lovable housewife. At the other end of the age spectrum it is also the perfect book for a new, much younger reader to find that Blondie was once as radical a youth as they might perceive themselves to be in 2011.

Each daily strip in this volume is crystal clear and the detail of Young's line, and the work of those who he hired such as Alex Raymond (1931), is beautiful to look at. (The Sunday Blondie strips were not part of the daily continuity). IDW sets the highest standards possible for quality in the world of newspaper strip reprints and this is among their best looking volumes ever.

Blondie's early run is a time capsule look at America at the dawn of the depression. That is if you were really rich. As created by Chic Young, Blondie gave the reader a look into a world most could only dream of at the time, the world of the really rich; a world that most of the strip's regular readers had little hope of ever really seeing in 1930.

But more than anything else that was crucial to the strips longevity, Young created strong characters that readers could easily identify with. These were characters that could be read every day, year after year and never become tired or boring. They could grow with the reader and change as the years, and America, advanced across the decades.

Before creating Blondie, Young was known as a very strong cartoonist. He had already experienced success with another strip pretty-girl daily comic strip, Dumb Dora and was making good money for the Syndicate.

The strip was popular, but Young bristled when King Features Syndicate refused his request for a raise. Sure of his own skills and worth as an artist and writer, he left Dora and than went on vacation. When he returned Young spent a few weeks creating Blondie. His next step was to take the early strips to the very same Syndicate that had refused his earlier request for a raise. The very same editor who had turned him down for a raise made a deal with him within an hour.

This is all covered in detail inside the thorough and detailed essay about the origins of Blondie as written by noted comic historian Brian Walker. Walker and IDW have fleshed out the essay with a wide range of original art as well as early publicity work that was created by the Syndicate and Young to help sell the strip.

The highlight of the book may be the crisp and clean reproduction of the original art for the February 17, 1933 wedding of Blondie and Dagwood. It serves as a perfect example of how good an artist Young and his assistants actually were. Walker's writing puts the strip in perfect historical perspective and also serves as a reminder of what it took for a strip off the ground in those early days of newspaper syndication.

As mentioned earlier, the characters we know today are radically different than the ones that debuted in 1930. When she first appeared Blondie herself was street-wise poor near-waif who was out for a good time. But she is still a woman who conducted herself with a strong feel for what was right and what was wrong.

Her self-assurance in the world around her is evident in the very first week of strips. She is neither intimidated by wealth nor is she impressed with social standing. When Dagwood points out the woman that his parents want him to marry, Blondie responds by telling him "It's up to you, Dagwood, to decide which of us you'd be happiest with." And she means it.

There isn't a note of insincerity in the way that creator Chic Young has written the character. It is the very same woman who would eighty years later be leading a family through the battles of every day life. Her consistency as a character, regardless of her age, is another example of how smart Young was as a writer.

Dagwood, as originally written, was the son of a millionaire railroad magnate. He can be a bit naïve and occasionally oblivious to what is going on around him, but he knows this. He loves Blondie. When his mother and father heard that he was determined to marry Blondie, they threatened to disinherit him. The conflict of the snobs vs. the outcasts (such as Blondie) is what fuels the first three years of the strip's run. That conflict is the exact same comedic idea that runs through the classic film Caddyshack. It may not be as wild, but Young makes a goldmine out of it.

In the three years that lead to their wedding, Young creates a rich and full world that is populated with quite a few memorable characters. While she was in love with Dagwood, Blondie still had other beaus. But none has the sparkle of Dagwood. And Blondie knows it.

Dagwood's parents are as stuffy and condescending as you would expect from people so rich. Their friends are even worse. Blondie deals with all of them with a smile and usually closes out each daily with a quip that deflates the pomposity of those around her.

While the characters are different than the ones we know today, Young's strong and sure line is there from the beginning. One of his stock gimmicks is the use of punctuation, stars or lines to emphasize reactions. He was an expert at extending the action outside of the last panel by throwing a few well placed stars and lines right after Blondie's little smart-alleck remark.

Another stock gag in his repertoire was having a character being knocked off their feet as a response to something Blondie (and occasionally someone else) has said. When Mr. Bumpstead leaves his feet at the end of that first week, Young is setting a template that Mr. Dithers and Dagwood would be following eighty years later.

And as time-worn as that gag may be, we still smile when we see it.

Because she is so familiar to so many of us, and because she translated to well into mediums such as Radio and Film, many forget how skilled an artist Young and his associates really were. In the early years he gives Blondie such a perfect sense of fashion that he rivals anything that would follow in strip known for their portrayals of women's fashions such as Winnie Winkle and Brenda Starr.

At its heart Blondie is a comic strip equivalent of a familiar radio or TV sit-com. As it is reprinted in the IDW collection it reminds us how much that theatrical convention found root in comics and than evolved as radio and TV eventually supplanted comic strips in the public consciousness.

Those who may dismiss the strip as pedestrian or boring should take a look at Blondie's early years. They are in for a real surprise.

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by Hendrix, Gordon and Nelsen
Dime Store Distribution

Faction #0,originally produced for Small Press Idol, is certainly what I would call a "hidden gem." Written by Erik Hendrix, Faction is set in the year 2025, in a time where the governments of the world are solely focused on eliminating world terrorism.

Enter Acker Kinnery, a medic with US Special Ops, who is near-fatally wounded in a roadside bombing. Upon waking up in a military hospital, Kinney's life begins to take hard left, as he is attached by a demonic being intent upon ending his life. Kinney is rescued by the mysterious Society of the Enlightened and is set upon a path that will lead him to fulfillment of his unknown destiny.

Upon reading Faction #0, I found that from the very first page, the narrative dialog flows and complements the half-tone artwork. The art, by Arnie Gordon and Michael Nelsen, brings a sense of military realism to a world of spiritual fantasy. The 12-page story keeps the story moving forward, without the sense of being rushed and provides just enough to whet the appetites of reader and bring them back for more. In addition, the bonus material, which includes character bios, concept artwork and character style guides, makes the cover price well worth it ($2.00 for digital download and $3.50 for print copies).

Interested fans can purchase the book through Dime Store Distributors (www.dimestoredisro.com) and retailers can order the book through Haven Distributors (www.havendistro.com) through August 31, 2009.

 

Review by Brandon G. DeStefano

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Reviews

The closest comparison I can make for Brian Wood and Riccardo Burchielli’s DMZ is that of looking at society through a funhouse mirror. Although slightly distorted, the image is still recognizable, and nothing can be more true-to-point than with the sixth volume on the series, Blood in the Game, which ran in issues 29-34.

Published in the months leading up this year’s historic Presidential election, Blood in the Game follows series star, reporter Matty Roth, as he covers, and then becomes deeply involved in, the election of a provisional governor to represent the DMZ in peace talks to bring the ravaged city back into the US fold.

Among those vying for the office are representatives from the separatist movement, various factions of the war-torn city and a charismatic unknown who makes is candidacy public moments before a citywide cease-fire. This charismatic candidate, Parco Delgado, and his followers in the “Delgado Nation” seek to rebuild Manhattan to not only its’ former glory, but into a entirely new, sovereign nation.

Throughout the entire story arc, Wood manages to weave a tale that takes a hard look at how politics are handled, reported on and viewed, not only in the world of DMZ, but in our own as well. Television news stations that are little more than governmental mouthpieces, politicians with hidden agendas and private security companies acting like para-military units are just a few of the parallels that appear between the real world and the world in which Matty Roth lives.

Although the pacing moves very quickly at some points, Blood in the Game is in line with the previous five volumes of the series, carrying the threads of the overall storyline throughout. My only complaint regarding the series is a lack of a recap from previous arcs. Over the course of the series, I seemed to have lost focus on the nature of the initial conflict between the US and the Free States (the separatists), and although the conflict is only a backdrop to the story of an imbedded journalist living in a war zone, I feel that it would be nice to know what we’re fighting for, so-to-speak. But, I digress…

Blood in the Game is a fine addition to the story that has come before and Burchielli continues to deliver the goods when it comes to art. From the wide, cinematic establishing shots to the ability to capture every detail in a close-quarters firefight, his artwork is consistent, sharp and fitting to the urban battlegrounds that he illustrates.

DMZ Volume 6 – Blood in the Game, from DC/Vertigo Comics, hits comic shop selves on February 11, 2009.

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When Marvel Comics first announced their intention to bring European comics to the US, I immediately had flashbacks to DC Comics’ short-lived run with the North American publishing rights to the UK’s Rebellion line and the French Humanoids line of comics, which included reprints and new material for such well known books as 2000 AD, Judge Dredd and I am Legion, among others.

Although the amount of source material seemed to indicate a long and fruitful publishing agreement, American comics fans didn’t seem to have a taste for the European flavor of comics, and after only 1 year, DC ended their publishing of the Rebellion and Humanoids material.

Now, flash forward three years; it’s 2008 and Marvel has made a similar deal with another French comic publisher, Soleil Comics, one of the largest European comic publishers. Publishing some of Europe’s best-selling comic in English, it seems, is a like that of a fine wine; it seems to only get better with time. Since their American debut in April (Barbara Canepa and Alessandro Barbucci’s Sky Doll), Marvel’s Soleil “imprint” has caught the attention of many comic readers and made many, including myself, take another look at our European counter-parts.

Which brings us to Marvel/Soleil’s second English release, Universal War One. This mini-series, presented in three 48-page issues, tells the story of Purgatory Squadron, a band of “problem” pilots who are just one more “mistake” away from court-martial and prison. Thrown in the middle of a stalemate in a civil war between the core planets of our solar system and the corporate-controlled colonies of the outlying settlements, Purgatory Squadron inadvertently stumbles upon the prototype of a wormhole-weapon, who’s next target is Earth itself.

Featuring the art of Denis Bajram, and a well-crafted story by Bajram and Paul Benjamin, Universal War One delves into such themes as redemption, nature vs. nurture and family dynamic as the books’ characters struggle to find their places, in only in Purgatory Squadron, but in the universe as a whole. Containing all of the political intrigue, adult themes and sense of epic storytelling of Kevin Anderson’s The Saga of Seven Sons, Universal War One is a great piece of science fiction, combining space drama with quantum mechanics in an easy to absorb manner.

Overall, the story translates well into English and, although starting off a little slow, picks up by the end of the first issue and carries through to the last page of issue three. The only complaint I had with the book was with the placement of dialog balloons and caption boxes.

Speech balloons lacked any use of Joins between breaks in dialog and often the Tails point in only a general direction of the character speaking, which made following a little difficult. As for the caption boxes, there was no differentiation between characters, so I was a challenge to follow who’s internal dialog was progressing the story forward,

The Universal War One Premiere Hardcover is due out in stores December 10, 2008 from Marvel Comics.

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Catastrophic Comics, first time publisher and our first title for the market, Sparks reaches number 284 in ranking for June 2008 Comic Book Sales Figures.

If you haven't picked up this title yet, put it on your pull list.  I would get them quick if you can find them.

Writer : Chris Folino
Artist : JM Ringuet

 If you cannot find them locally or cannot attend a comic-con, there is a site selling them.

http://comicsandcards.net/sparks.html

 

 

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Comics of The Week | Reviews

Everybody talks about how superheroes have come to dominate movies in recent years. These days, summer is spandex season, and it's only going to get more superpowered in the next few years. But the success of movies like Spider-Man 2, Iron Man and Batman Begins has had a huge effect on comic book publishers as well, making mainstream comics cooler... if not always better. Here's a list of 9 ways the superhero movie boom has changed comics.

9. Decompression.

8. Better, and fewer, costumes.

7. More Hollywood writers.

6. Back to basics.

5. Reconstruction. novel form.

3. (Somewhat) more realistic art.

2. Every time, it's personal

1.Villain stew.

For what all this means in depth... click here

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General | Pop Culture | Reviews

By Marc Strom at Marvel

Welcome to another installment of Secret Invasion Illumination, True Believer! Over the next few months, we'll be taking a look at various key players from the mega event spinning through SECRET INVASION itself as well as MIGHTY AVENGERS, NEW AVENGERS and more of Marvel's top titles, examining what role they'll play as the story unfolds.

This week the Skrull Empire takes center stage to coincide with the upcoming release of NEW AVENGERS #40 on April 30, which tracks the aliens' plan back to its very beginnings! And to help us out, we've got Executive Editor Tom Brevoort along to hit us up with expert commentary and tantalizing teases!

The Skrulls: Uglies Without a Home

An alien race of shape-shifters, the Skrulls have regularly menaced the Earth since their first encounter with the Fantastic Four in one of that team's earliest adventures.

After tussling with the fabulous foursome on several occasions, the extraterrestrial fiends came to the attention of the larger Marvel U when their war with longtime enemies the Kree spread to Earth. Luckily the Avengers, with some help from Rick Jones and the original Captain Marvel, stopped them before they could turn our world into a no-man's land with their interstellar conflict.

The Skrulls' centuries-old empire finally began to crumble, however, when the planet-devouring Galactus decided to pay a little visit to their Throneworld. Following their home base's destruction, the Skrull power structure devolved into chaos with a vacuum where its ruler once stood.

 To read the full article click here

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Mat Johnson's INCOGNEGRO Great Even After Black History Month
By Leroy S. Douresseaux

Award-winning author Mat Johnson has drawn acclaim for his books, including the novel, Hunting in Harlem and the non-fiction work, The Great Negro Plot. His entry into comic books was the six-issue miniseries, Hellblazer: Papa Midnite (now a trade paperback), published to coincide with the 2005 Hellblazer comic-to-film, Constantine.

Vertigo, the DC Comics imprint, released Johnson's second comics project this past February as their offering for "Black History Month." This Black History graphic novel, entitled INCOGNEGRO, is an absolutely terrific graphic work of detective fiction.

Read the rest here!

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